[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Equipment - Force Type" 
path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Force Type"
description = Force the type of equipment looted.
version = 6

[Default]
$type:int = 2
$sub:int = 0

[Preset] ###########################################
name = "Ground Weapons"
category = Equipment Type

[Preset]
name = "Random"
category = Ground Weapon
condition = $type == 2

[Preset]
name = "Photon Sabers"
category = Ground Weapon
condition = $type == 2
$sub:int = 1

[Preset]
name = "Assault Rifles"
category = Ground Weapon
condition = $type == 2
$sub:int = 2

[Preset]
name = "Sniper Rifles"
category = Ground Weapon
condition = $type == 2
$sub:int = 3

[Preset]
name = "Dual Guns"
category = Ground Weapon
condition = $type == 2
$sub:int = 4

[Preset]
name = "Gatling Guns"
category = Ground Weapon
condition = $type == 2
$sub:int = 5

[Preset]
name = "Rayguns"
category = Ground Weapon
condition = $type == 2
$sub:int = 6

[Preset]
name = "Psycho Launchers"
category = Ground Weapon
condition = $type == 2
$sub:int = 7

[Preset]
name = "Longswords"
category = Ground Weapon
condition = $type == 2
$sub:int = 8

[Preset]
name = "Javelins"
category = Ground Weapon
condition = $type == 2
$sub:int = 9

[Preset]
name = "Dual Swords"
category = Ground Weapon
condition = $type == 2
$sub:int = 10

[Preset]
name = "Shields"
category = Ground Weapon
condition = $type == 2
$sub:int = 11

[Preset]
name = "Knives"
category = Ground Weapon
condition = $type == 2
$sub:int = 12

[Preset] ###########################################
name = "Ground Armors"
category = Equipment Type
$type:int = 4

[Preset]
name = "Random"
category = Ground Armor
condition = $type == 4

[Preset]
name = "Head"
category = Ground Armor
condition = $type == 4
$sub:int = 1

[Preset]
name = "Torso"
category = Ground Armor
condition = $type == 4
$sub:int = 2

[Preset]
name = "Right arm"
category = Ground Armor
condition = $type == 4
$sub:int = 3

[Preset]
name = "Left arm"
category = Ground Armor
condition = $type == 4
$sub:int = 4

[Preset]
name = "Leg"
category = Ground Armor
condition = $type == 4
$sub:int = 5

[Preset] ###########################################
name = "Skell weapons (random only)"
category = Equipment Type
$type:int = 6

[Preset] ###########################################
name = "Skell armors"
category = Equipment Type
$type:int = 8

[Preset]
name = "Random"
category = Skell Armor
condition = $type == 8

[Preset]
name = "Head"
category = Skell Armor
condition = $type == 8
$sub:int = 1

[Preset]
name = "Torso"
category = Skell Armor
condition = $type == 8
$sub:int = 2

[Preset]
name = "Right arm"
category = Skell Armor
condition = $type == 8
$sub:int = 3

[Preset]
name = "Left arm"
category = Skell Armor
condition = $type == 8
$sub:int = 4

[Preset]
name = "Leg"
category = Skell Armor
condition = $type == 8
$sub:int = 5
